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Trial registered on ANZCTR
Registration number
ACTRN12606000018516
Ethics application status
Approved
Date submitted
10/01/2006
Date registered
11/01/2006
Date last updated
29/11/2011
Type of registration
Prospectively registered
Titles & IDs
Public title
Electronic Games to Aid Motivation to Exercise (eGAME) Pilot Phase
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Scientific title
A pilot study to test the feasibility of a large randomised controlled trial to assess the effectiveness of active video games to increase physical activity and decrease body mass in children.
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Secondary ID [1]
273468
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HRC
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Universal Trial Number (UTN)
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Trial acronym
eGAME
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Linked study record
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Health condition
Health condition(s) or problem(s) studied:
Healthy children (Childrens' body mass and physical activity)
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Condition category
Condition code
Public Health
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Health promotion/education
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Intervention/exposure
Study type
Interventional
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Description of intervention(s) / exposure
This study will compare the effect of an active video game upgrade (EyeToy) of PlayStation2 to standard PlayStation2 video gaming. Specifically, participants will be randomly allocated to an an active video upgrade for a period of 12 weeks. A repeated measures design will ensure participants are assessed at 3 time points over the 12 weeks of the study.
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Intervention code [1]
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Behaviour
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Comparator / control treatment
The control group will not receive the upgrade and will continue to play their current library of non-active games.
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Control group
Active
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Outcomes
Primary outcome [1]
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The primary outcome of the study is a decrease in body mass.
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Assessment method [1]
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Timepoint [1]
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Height and weight will be assessed at baseline and at the end of study (12-weeks).
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Secondary outcome [1]
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Changes in levels of physical activity.
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Assessment method [1]
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Timepoint [1]
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Participants will self-report physical activity (previous 7 days) at baseline and weeks 6 and 12.
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Secondary outcome [2]
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Objective measures of physical activity (using an accelorometer).
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Assessment method [2]
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Timepoint [2]
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Assessed at baseline and weeks 6 and 12.
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Eligibility
Key inclusion criteria
Pilot Study • Is a child aged between 10 and 14 years• Owns a video gaming console (Playstation2)• Able to give written informed assent to participate in the study• Parent or guardian/caregiver over the age of 18 years able to provide written informed consent• Must be able to communicate in English
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Minimum age
10
Years
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Maximum age
14
Years
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Sex
Both males and females
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Can healthy volunteers participate?
No
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Key exclusion criteria
Participants are ineligible if they:• Own and play PlayStation EyeToy video games• Have participated in a previous phase of the study • Have a medical condition which limits their ability to exercise safely.
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Study design
Purpose of the study
Prevention
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Allocation to intervention
Randomised controlled trial
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Procedure for enrolling a subject and allocating the treatment (allocation concealment procedures)
Randomisation will be performed centrally through the central CTRU service and reserachers will telephone the centre for allocation sequence
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Methods used to generate the sequence in which subjects will be randomised (sequence generation)
The sequence generation is performed through SAS and is stratified according to gender
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Masking / blinding
Open (masking not used)
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Who is / are masked / blinded?
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Intervention assignment
Factorial
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Other design features
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Phase
Phase 3
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Type of endpoint/s
Efficacy
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Statistical methods / analysis
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Recruitment
Recruitment status
Completed
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Date of first participant enrolment
Anticipated
1/02/2006
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Actual
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Date of last participant enrolment
Anticipated
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Actual
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Date of last data collection
Anticipated
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Actual
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Sample size
Target
20
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Accrual to date
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Final
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Recruitment outside Australia
Country [1]
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New Zealand
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State/province [1]
256
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Funding & Sponsors
Funding source category [1]
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Government body
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Name [1]
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Health Research Council of New Zealand
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Address [1]
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Level 3, 110 Stanley Street, Auckland, New Zealand
Postal Address PO Box 5541, Wellesley Street, Auckland, New Zealand
Phone 64 9 303 5200
Fax 64 9 377 9988
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Country [1]
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New Zealand
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Primary sponsor type
University
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Name
Clinical Trials Research Unit
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Address
Private Bag 92019, Auckland Mailing Centre Auckland, NZ
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Country
New Zealand
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Secondary sponsor category [1]
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None
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Name [1]
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None
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Address [1]
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Country [1]
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Ethics approval
Ethics application status
Approved
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Ethics committee name [1]
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Auckland
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Ethics committee address [1]
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Ethics committee country [1]
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New Zealand
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Date submitted for ethics approval [1]
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Approval date [1]
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Ethics approval number [1]
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Summary
Brief summary
Twenty children were randomised: 10 received an active video game upgrade package and 10 received no intervention. Follow-up data were available for all study participants (100%). On average, study participants were 12 (SD 1.5) years of age and 40% were female. Their mean baseline BMI was 19.7 (SD 3.6) kg/m2 and they played an average of 80 (SD 72) minutes of electronic games per day. Video game playing Over the 12-week intervention period, children in the intervention group spent less total time playing all video games compared to those in the control group (54 versus 98 minutes/day [difference = -44 minutes/day, 95% CI [-92, 2]], p = 0.06). Children in the intervention group also tended to spend more time playing active video games compared to those in the control group (41 compared with 27 minutes/day [difference = 14 minutes/day, 95% CI [-15, 43], p = 0.3). The average time spent playing inactive games in the intervention group was significantly lower compared to the control group (47 versus 99 minutes/day [difference = -52 minutes/day, 95% CI [-101, -2]], p = 0.04). Physical activity levels On average participants provided 12.1 hours (SD 1.4) of activity count data per day. Physical activity (counts per minute) measured with an accelerometer was higher in the active video game intervention group compared to the control group (mean difference at 6 weeks = 194 counts/min [95% C.I. 32, 310], p = 0.04, and at 12 weeks = 48 counts/min [95% C.I. -153, 187], p = 0.6). There were no significant differences in time spent in moderate and vigorous physical activities between the two groups as measured by accelerometer (p > 0.4), record (p > 0.3), or mean PAQ-C (p > 0.3) scores. When all activity time was combined (light, moderate, and vigorous), boys were more active than girls (p < 0.05). Waist circumference and BMI Encouraging trends in the intervention group towards reductions in weight and waist circumference were observed. The mean difference in body weight between groups from baseline to 12 weeks was -0.13 kg (95% C.I. -1.97, 1.7), p = 0.9, while the mean difference in waist circumference between groups from baseline to 12 weeks was -1.4 cm (95% C.I. -2.68, -0.04), p = 0.04. However, the pilot study was not adequately powered to detect differences in anthropometric outcomes.
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Trial website
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Trial related presentations / publications
Ni Mhurchu, C., Maddison, R., Jull, A., Jiang, Y., Prapavessis, H., Rodgers, A. (2008). From Couch Potatoes to Jumping Beans: A Pilot Study of the Effect of Active Video Games on Physical Activity in Children. International Journal of Behavioural Nutrition and Physical Activity, 5:8 (7 February 2008). Maddison, R., Ni Mhurchu, C., Jull, A., Jiang, Y., Prapavessis, H., Rodgers, A. (2007). Energy Expended Playing Video Console Games: An Opportunity to Increase Children’s Physical Activity? Pediatric Exercise Science, 19(3); 334-343.
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Public notes
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Contacts
Principal investigator
Name
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Address
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Country
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Phone
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Fax
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Email
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Contact person for public queries
Name
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Cliona NiMhurchu
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Address
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Clinical Trials Reserach Unit
School of Population Health
University of Auckland
Private Bag 92109
Auckland
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Country
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New Zealand
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Phone
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+64 9 3737599 ext. 84494
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Fax
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+64 9 3731710
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Email
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[email protected]
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Contact person for scientific queries
Name
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Ralph Maddison
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Address
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Clinical Trials Reserach Unit
School of Population Health
University of Auckland
Private Bag 92109
Auckland
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Country
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New Zealand
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Phone
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+64 9 3737599 ext. 84767
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Fax
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+64 9 3731710
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Email
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[email protected]
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No information has been provided regarding IPD availability
What supporting documents are/will be available?
No Supporting Document Provided
Results publications and other study-related documents
Documents added manually
No documents have been uploaded by study researchers.
Documents added automatically
No additional documents have been identified.
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